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ИНТЕРНЕТWelcome to the Cuphead Wiki, the #1 fan-curated Cuphead encyclopedia!. Cuphead is the 2D sidescrolling run-and-gun video game developed by brothers Chad and Jared Moldenhauer as Studio MDHR, drawn in the style of s cartoons released on Sept. 29, for Xbox One and knigarulit.ru success of the video game, . ИНТЕРНЕТ30 сент. г. · Subscribe for more! ⇨ knigarulit.ru?sub_confirmation=1☆ .
The best trick is to make sure you move as little as possible, as darting around the small arena can quickly lead you to lose your footing and accidentally run into damage. These minions also have low health, so try saving your special moves for the final stage where you fight the Baroness in her moving castle.
She will jump into the air and do slow-moving dive kicks at an angle. She also likes to teleport and throw projectiles. Thankfully, this is all pretty easy to avoid if you stay mobile. Eventually, she will sick a barrage of minions on you. Here you are probably going to want to stay in place and hop over her mousy minions as they charge. Her most potent attack is probably the giant wave she sends after you. Just make sure to use the pink star that hovers above it, and you will be able to vault over it with ease.
Lastly, she will fly above you dropping roses while her spinning umbrella moves from side to side across the bottom of the screen. Just dash over the umbrella and keep firing at her the seeking shot is a great weapon for this. Much like the Baroness, there are tons of different forms that this boss can take, and each has unique moves, all leading up to a final fight against her crescent-moon form. These stages have a lot more health, and even a small plane stage in between that takes a huge number of additional hits.
An appreciation for classic games has spawned many retro-style contemporary titles. What are the best modern games inspired by the past? Once you reach the last stage, just try to hide at the back edge of the screen so you can easily plan around stars and UFOs trying to hit you in the middle of the sky.
This deadly spiked flower is one of the first serious challenges in the game, and for a good reason. Having the small ladybug platforms floating slightly above the ground makes it really hard to dodge certain moves, and she creates tons of small enemies that you might not even see while trying to rapidly strike her.
Most of the mini-boss fights in the lead-up to King Dice are fairly easy and straightforward, but Mangosteen near the end can be a bit more intimidating. The Super Mario Bros. We take a look at which are the easiest and which are difficult.
The best way to beat this one easily is by staying on the left or right, as jumping into Magnosteen will cause you to take damage and lose your footing. If you want the battle to end faster, you can always try staying underneath him so that your bullets strike quicker, but this can also make dodging the chalk cues way harder.
A key trick with this powerful move is that you can parry pink playing cards multiple times, letting you stay more steady and avoid dodging rapidly while waiting to land on the ground again.
Being able to tank some hits can easily give you an opportunity to find a safe position. Wally Warbles is as annoying as a broken alarm clock. The final form is probably the most difficult consistently. Watch the bottom of the screen for Wally and the two small birds carrying him. The birds will fire tons of objects as well, and the pills they fire will split, so dodge them and continue to shoot every opportunity you can. Phase one shows Cala Maria boasting a vast array of attacks, but phase 2 is probably the most annoying because of one ability: petrification.
In phase 2, Cala Maria becomes the infamous Gorgon Medusa with the help of her electric eel friends. Dodge the spike traps and skulls she launches at you while you continue to shoot.
King Dice is a nuisance and a half. The most difficult aspect of this fight is the potentially random nature of the mini-bosses. There are a total of 9 possible mini-bosses. You must defeat at least three of them before you can proceed to King Dice himself. Of these, one of the harder bosses comes from tile number 9. Dodge the monkey and the music notes he fires from his cymbals as you shoot him. Chips Bettigan has only one attack, and that is to divide his poker chips then go to the other side of the screen.
The poker chips are usually divided into two or three groups, and they will come at different times. In order to dodge the poker chips, all you got to do is either jump or duck. In order to hurt Chips, you must shoot his head the blue poker chips. Shooting any other part of his body will not hurt him. It is highly recommended not to try to attack Chips while he is attacking you, since this makes it harder to dodge his poker chips, unless you have the Chaser equipped, as equipping any other weapon while he attacks can result in you missing.
Wheezy , Death Screen. When you land on Space 3, you will have to fight Mr. Before the fight begins, King Dice will light Mr. Wheezy with a lighter. In this fight, the player s and Mr.
Wheezy are on two ashtrays. From time to time, Mr. Wheezy will turn himself into ashes and switch ashtrays. Cuphead and Mugman must jump over to the next ashtray when this happens.
But be careful, since there are cigarette bats that will fly around the middle of the screen. These cigarette bats cannot be disposed of, so you must dodge them. It is recommended to use the Smoke Bomb Charm , since you can easily dash through the cigarette bats without getting hurt. Wheezy will shoot yellow projectiles at the player s in a loop de loop-like pattern. You can dodge these projectiles by either going under them or jumping over them.
These projectiles cannot be disposed of, so the only thing you can do is dodge them. In expert mode, Mr. Wheezy will shoot them 2 times faster and can either choose to shoot it upwards, or downwards, making it harder to dodge and disallowing the player to simply jump and dodge them. The player will now have to move horizontally. When you land on Space 4, you will have to fight Pip and Dot. Equally as arrogant and overconfident as the Devil, he nevertheless seems to be the more analytic and cautious amongst the working duo, as it is he who first informs his boss of the potential threat the boys may pose should they successfully fulfill their end of the bargain.
King Dice also takes his own bets very seriously, going as far as to attempt to kill the brothers when they succeed in getting all of the soul contracts after he made a bet that they would fail their mission. This possibly goes to show just how high the stakes were for him if he lost, as well. When he talks, he often peppers his speech with stereotypical s American mobster slang, using phrases such as "Now scram! He then bows and smirks as the Devil enters the scene and offers a bet on their souls.
King Dice is later sent to monitor the brothers and uphold their end of the agreement. Once Cuphead and Mugman collect all of the soul contracts in Inkwell Isle 2 and pass the second Die House, King Dice and the Devil have a conversation regarding their success.
While admitting that the brothers are doing a good job, King Dice states that he believes that they are up to something The Devil assures him that he will be prepared for whatever the brothers put up against him. Initially complimenting them for successfully completing their task, he then angrily states that their success has caused him to lose a bet and challenges them to a fight.
Ultimately, they beat him to submission. King Dice has certain dialogue in each section of Inkwell Isle if the player speaks to him, depending on whether the contracts of every boss have been collected or not. Before the battle, King Dice pops up from behind the board game whilst laughing sinisterly, and his head briefly flies off the screen before falling back into place.
Every time the players come back after finishing a mini-boss battle, King Dice does his intro again, but without the laughter. In order to fight King Dice, the player must play and finish the board game provided by King Dice himself by parrying the die block summoned by his clap with 1, 2 and 3 numbered on it. If the player parries the dice before King Dice moves his hands, they will always get a 1.
When reaching the finish line, the main battle commences with King Dice closing in on the player. He only has one known attack. By using his hand, which moves like a person, he sends out a row of cards 12 to be exact, with 4 cards specifically the hearts that can be parried which march towards the player while he cackles evilly.
This attack is only doable with parrying; the players will need to bounce atop the pink heart cards until the stampede ends. Parrying these hearts counts towards the parry total and fills the super meter, even though it will be less than normal parryable objects. In Expert mode, he produces a much longer string of cards.
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